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Old Aug 25, 2007, 07:25 AM // 07:25   #1
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Default Out-Of-Range Player Tracking Arrow

I was wondering if maybe it would be possible to add an arrow that points in the direction of a party member or ally that is outside your radar range. That way, if you get separated from your party, you don't have to demand a ping. Or, if an overzealous ally you need to protect runs off in the heat of battle, you can find him before it's too late.

The arrow, would be much like the quest arrow, only a different color. Obviously it will not track quests, but only players/allies.

It seems simple enough in theory, and I am surprised it has not already been added.
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Old Aug 25, 2007, 07:28 AM // 07:28   #2
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I prefer wondering aimlessly, or just straight leeching.
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Old Aug 25, 2007, 07:33 AM // 07:33   #3
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I forgot to mention how it would work. If there is a greyed out name of a party member or ally on your list, click on it. As soon as you click on the name (which is now selectable instead of disabled) the arrow pops up pointing you in the direction of the far away player/ally.

Simply follow the arrow as you would a quest.

Once the party member returns to your radar range, the arrow goes away (it does not turn into a star) and you switch over to normal targeting mode. There is no star on the U map in my version for programming simplicity, but I suppose there could be, depending on the coding requirements.
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Old Aug 25, 2007, 08:09 PM // 20:09   #4
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I think thats a pretty good idea, however for now I just have my party members ping the map
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Old Aug 26, 2007, 01:33 AM // 01:33   #5
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/signed

It's actually more important for NPCs than players.
Players I can ask them to ping, but I'd like a way to find out just where exactly did Rurik ran off to.
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Old Aug 26, 2007, 04:17 AM // 04:17   #6
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/signed. It'd be better than one lost/lagging player requesting a ping and having 5 or so people click the map a thousand times per second. That gets old.
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Old Aug 26, 2007, 06:52 AM // 06:52   #7
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/signed
I like it...
No more pinging for dead bodies now!
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Old Aug 26, 2007, 09:33 AM // 09:33   #8
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/signed
ppl in my team almost never ping ><
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Old Aug 26, 2007, 01:21 PM // 13:21   #9
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i call it Ventrilo

"i'm in the ..." gg
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Old Aug 26, 2007, 09:03 PM // 21:03   #10
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PUGs rarely use Vent/TS.
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Old Aug 26, 2007, 09:48 PM // 21:48   #11
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Quote:
Originally Posted by counciler132
That way, if you get separated from your party, you don't have to demand a ping.
Were you afk or leeching?

Quote:
Originally Posted by counciler132
Or, if an overzealous ally you need to protect runs off in the heat of battle, you can find him before it's too late.
Runs off? To where? The next mob? Group doomed for failure. Try H&H next time.
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Old Aug 27, 2007, 03:48 AM // 03:48   #12
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/unsigned

so unrealistic
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Old Aug 27, 2007, 04:19 AM // 04:19   #13
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/signed
Realism in a game with fireballs and dragons... *rolls eyes*
A useful feature. Should definately be put in GW2 (as long as the combat system is set up similar to how it is now).
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Old Aug 27, 2007, 05:54 AM // 05:54   #14
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Quote:
Were you afk or leeching?
Some AFKs are legitimate, and with the lag in the game (especially over the preview event weekend) people are gonna get left behind here and there.
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Old Aug 27, 2007, 06:57 AM // 06:57   #15
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Quote:
Originally Posted by generik
/unsigned

so unrealistic
I do not believe this game had the intention of realism.
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Old Aug 27, 2007, 09:42 AM // 09:42   #16
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Quote:
Originally Posted by holymasamune
Were you afk or leeching?
As was said, some AFK's are legitimate. Lag can also be a cause of getting separated, as well as being distracted with something while your group runs off ahead of you (i.e. not paying attention).

Leechers typically wont care for a ping or an arrow, since.... they are leeching. They have no intention to help in the first place.

Quote:
Originally Posted by holymasamune
Runs off? To where? The next mob? Group doomed for failure. Try H&H next time.
Rurik has been known in the past (I think he still does actually) to run off without the player into a group of Charr. You see him getting hurt, but have no idea where he is. King Jalis Ironhammer, Kilroy Stonekin, Orozar Highstone (oddly all dwarves) are other example of this. And thats just in Prophecies. It is a known fact that NPC allies can and do run off out of radar range. It only takes a few seconds of battle distractions to lose them.

Having Heroes and Henchmen does not change the fact that it is still possible to lose your essential NPC Ally and not know where he is. In fact, it only makes it worse, since you cannot ask them "Did anyone see which way he went?".
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